Saturday, October 15, 2011

Why the next-gen consoles will have a bigger graphical leap than previous generations

Many may say that the difference between the current gen consoles and the previous generation is bigger than what the difference between current generation and the next will be. I think that's only true resolution-wise. Here is one very good reason:

No resolution-jump: Take a look at the, for example ps1 and the ps2. Although the ps2 were capable of higher resolutions, most games were in 480p since most TV:s at launch, weren't capable of handling higher resolutions. Therefor the graphical enhancements were put into other things than resolution. Today all new TV:s can handle 720-1080p, at least in the wealthier parts of the world. This will mean that the next gen console won't focus on outputting a resolution higher than that, although this will probably added through a firmware update if a new resolution becomes standard in the lifetime of the next gen consoles.

So what does this "no resolution-jump" mean for the graphical quality of games? It means a lot, and I am no professional, but I can describe a few things.

Tessellation: This is a great, computational power-saving feature. This will greatly enhance the drawing-distance, among other things, in the next gen. Tessellation is a DirectX 11 feature for PC's today. Some Tessellation can be done today on consoles, but not to the extent that it really matters. This is a feature that will be present in the next gen.

Possible ray-tracing: Ray tracing is not only good for simulation of lightning, but the algorithm used opens new doors to parallelization(which basically means better performance from multi-core devices). More calculations per cycle can be done and the more calculations, the better the graphics. Basically. Please correct me with comments if I am wrong^^ As I said, I'm no professional.

The return of SSAA: SSAA (Super Sampling anti-aliasing, also known as full-scene anti-aliasing) was cut from graphic-cards with the arrival of DX8 due to the amount of computational power required. It has been enabled again in the current graphic-cards, but are almost exclusively used on older games due to the cost. SSAA provides the highest quality image of all current anti-aliasing techniques and with the progress being made in computation today, this is a feature that might finally be brought to consoles.

Stereoscopic-splitscreen: 3D with glasses is stereoscopic 3D. Stereoscopic-splitscreen will make it possible to play more than one person on the same TV without having to split the image in two. I know that Sony filed a patent for this a year ago or so, (or was it 2?), but I'm sure Microsoft will find a way to do it their own way. This is a feature that is NOT possible without glasses.

The next gen will bring the long awaited 1080p 60fps -games. It will be a minimum for most games. If there is no increase in resolution the added computational power that the next gen will bring has to go somewhere, into features like the ones I mentioned above. Please add your own thoughts about new graphical features in the comments below :)

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