Way back in the beginning of this column I wrote a rather long-winded but passionate treatise on what constitutes and RPG to me, boiling it down in the end to “interactive and collaborative storytelling”. So far this year we have had some truly fine RPGs, starting with the sublime The Witcher 2: Assassins of Kings, moving on to a game that I loved but many didn't, Dragon Age II and then on to Deus Ex: Human Revolution. Skyrim is just around the corner but it's going to have to be really damn good to give me a better roleplaying experience than the game I am playing now. The odd thing is, the game I'm currently playing obsessively isn't even an RPG.
When I wrote my first definition of what an RPG is to me I glossed over the concept of character to obsess over story. I touched briefly on character creation being a key component to RPG then in the same paragraph also lauded games with set characters. I think it's high time I had a closer look at character.
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